Pathfinder Second Edition
Compendium
Type to search for a spell, item, class — anything!
Alchemical Gear (Legacy)
The items listed on Table 6–11 are the most widely available Alchemical items from Chapter 11, which a 1st-level character could likely access. The descriptions below are incomplete; each item’s full entry appears in Chapter 11. Your GM might allow you to start with other Alchemical items from Chapter 11 on a case‑by‑case basis.
Table 6–11: Alchemical Gear
Alchemical Bombs | Price | Bulk |
---|---|---|
Lesser Acid Flask | 3 gp | L |
Lesser Alchemist's Fire | 3 gp | L |
Lesser bottled lightning | 3 gp | L |
Lesser frost vial | 3 gp | L |
Lesser tanglefoot bag | 3 gp | L |
Lesser thunderstone | 3 gp | L |
Elixirs | Price | Bulk |
Lesser Antidote | 3 gp | L |
Lesser Antiplague | 3 gp | L |
Minor Elixir of life | 3 gp | L |
Alchemical tools | Price | Bulk |
Lesser smokestick | 3 gp | L |
Sunrod | 3 gp | L |
Tindertwig (10) | 2 sp |
— |
Alchemical Bombs
Alchemical bombs are Consumable Weapons that deal damage or produce special Effects, and they sometimes deal Splash damage.Lesser Acid Flask: This Alchemical bomb deals 1 acid damage, 1d6 persistent acid damage, and 1 acid Splash damage.
Lesser Alchemist’s Fire: This Alchemical bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire Splash damage.
Lesser Bottled Lightning: This Alchemical bomb deals 1d6 Electricity damage and 1 Electricity Splash damage, and it makes the target Flat-Footed.
Lesser Frost Vial: This Alchemical bomb deals 1d6 cold damage and 1 cold Splash damage, and it gives the target a –5-foot Status penalty to its Speeds until the end of its next turn.
Lesser Tanglefoot Bag: This Alchemical bomb gives the target a –10-foot Status penalty to its Speeds for 1 minute, and the target is immobilized on a critical hit unless it Escapes.
Lesser Thunderstone: This Alchemical bomb deals 1d4 sonic damage and 1 sonic Splash damage, and any creature within 10 feet that fails a DC 17 Fortitude save is deafened until the end of its turn.
Elixirs
Elixirs are Alchemical items you drink to gain various unusual Effects.Lesser Antidote: After drinking a Lesser Antidote, you gain a +2 item bonus to Fortitude saves against Poison for 6 hours.
Lesser Antiplague: After drinking a Lesser Antiplague, you gain a +2 item bonus to Fortitude saves against Disease for 24 hours, including your saves against diseases’ progression.
Lesser Elixir of Life: Drinking a lesser Elixir of life restores 1d6 Hit Points and grants a +1 item bonus to saving throws against diseases and poisons for 10 minutes.
Alchemical Tools
Alchemical tools are a type of Alchemical item you use, rather than drink or throw.Smokestick: You create a 5-foot radius smokescreen for 1 minute.
Sunrod: You can strike a sunrod on a hard surface as an Interact action to cause it to shed Bright Light in a 20-foot radius (dim light in the next 20 feet) for 6 hours.
Tindertwig: You can use a tindertwig to ignite something flammable with a single Interact action, faster than with Flint and Steel.